Mensagens

MOJO Week

Hello. This week, we had the MOJO. It was difficult to have the game available for the people early in the morning. With important parts only tested in the last hours, the game was playable, but still had lots of bugs. If we managed to fix them, we think that the experience would be a lot better. Altough, we still had some positive comments about our ideas and specially about the art of the game. (Cheers to our artist).

MOJO Week - Closing post

This week was the MOJO and it went... well, not that good actually. Time wasn't on our side, but to be honest neither was good time keeping or organization in general. The mistakes and bad work management didn't start this week, so a nightmare snowball formed and we got rolled over. Our final was pretty but had barely had any gameplay, so it was really unfinished. I really felt we had a nice concept and we didn't fulfill half of the things we compromised. The times we set our priorities wrong really hurt us days after, with we needing more time to do more with our bosses and character. We had very very basic routines so our bosses attacked like basic enemies. Weren't even animated. Also, our character still needed some polish and lacked the potential we conceptualized. The level design was super simplistic, and didn't bring much of a dynamic to the game. Even the skill tree felt weak, and something so basic shouldn't be in that state. At the MOJO we had some

MOJO and Final Post

So this week was the MOJO, and as expected it was a quite big event with many interesting projects shown. On our part, we had some technical issues, never the less I can say on my part we had fun presenting the game to the people present, the reviews were very good even without a finished game. I had the first part of the morning fixing the issues to make the game more interesting and more playable. On the second part, I had players come over and try the game, as I changed the difficulty of the levels ( based on changing the routines), Players had loads of fun and even had one colleague play over and over while laughing with the funny bugs. All in all, was a great experience,  the only downside came from my side where I couldn't deliver what was earlier promised, never the less that didn't take the chance to have a playable product where players had fun using! It was fun and I hope you enjoyed the journey ! 

Game almost ready for MOJO!

We've almost finished mounting the levels and polishing their behaviours, there's only some work needed in the skill the animations and we are good to go! I'll post 27 or 28 for some more relevant updates

25/5

Hello,  This week, I worked on fixing the first boss behaviours and adding some new ones. UI is the next step and the first level will be almost ready.

MOJO COMING !

Building up for modjo ! Levels must be prepared to the next week presentation ! Wait and you shall see tuesday !

18/05

Another busy week. Been thinking about behaviours for our first boss and will work on them very soon. Now with a brand new design for the scene, from our artist.