Mensagens

A mostrar mensagens de 2018

MOJO Week

Hello. This week, we had the MOJO. It was difficult to have the game available for the people early in the morning. With important parts only tested in the last hours, the game was playable, but still had lots of bugs. If we managed to fix them, we think that the experience would be a lot better. Altough, we still had some positive comments about our ideas and specially about the art of the game. (Cheers to our artist).

MOJO Week - Closing post

This week was the MOJO and it went... well, not that good actually. Time wasn't on our side, but to be honest neither was good time keeping or organization in general. The mistakes and bad work management didn't start this week, so a nightmare snowball formed and we got rolled over. Our final was pretty but had barely had any gameplay, so it was really unfinished. I really felt we had a nice concept and we didn't fulfill half of the things we compromised. The times we set our priorities wrong really hurt us days after, with we needing more time to do more with our bosses and character. We had very very basic routines so our bosses attacked like basic enemies. Weren't even animated. Also, our character still needed some polish and lacked the potential we conceptualized. The level design was super simplistic, and didn't bring much of a dynamic to the game. Even the skill tree felt weak, and something so basic shouldn't be in that state. At the MOJO we had some ...

MOJO and Final Post

So this week was the MOJO, and as expected it was a quite big event with many interesting projects shown. On our part, we had some technical issues, never the less I can say on my part we had fun presenting the game to the people present, the reviews were very good even without a finished game. I had the first part of the morning fixing the issues to make the game more interesting and more playable. On the second part, I had players come over and try the game, as I changed the difficulty of the levels ( based on changing the routines), Players had loads of fun and even had one colleague play over and over while laughing with the funny bugs. All in all, was a great experience,  the only downside came from my side where I couldn't deliver what was earlier promised, never the less that didn't take the chance to have a playable product where players had fun using! It was fun and I hope you enjoyed the journey ! 

Game almost ready for MOJO!

We've almost finished mounting the levels and polishing their behaviours, there's only some work needed in the skill the animations and we are good to go! I'll post 27 or 28 for some more relevant updates

25/5

Hello,  This week, I worked on fixing the first boss behaviours and adding some new ones. UI is the next step and the first level will be almost ready.

MOJO COMING !

Building up for modjo ! Levels must be prepared to the next week presentation ! Wait and you shall see tuesday !

18/05

Another busy week. Been thinking about behaviours for our first boss and will work on them very soon. Now with a brand new design for the scene, from our artist.

Minions AI and first boss full preview

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Hey! This week i finished my 2nd boss minions behaviour. He spawns some crows that have A* implemented , so they can follow the player and damage him if they collide with him. Also here's a preview of our first boss! I'll post when i finish the second boss

Boss Dev

The Bosses are on the making ! Close end approaches, soon we will have the Bosses working and the players ready to try and defeat them ! Bosses have been on the making this week, Same goes for some extra point on routines and how should they behave. Soon we'll have the big post with everything ready !

Weekly post

During this week, we discussed how we should split work for the next times. I'll be working on the first boss. It was a busy week, but I plan to present some news, soon.

Boss routines

Continuing to work on the boss routines. Not much else to say. Will post more updates next week

Boss Works

This week we worked on the bosses' , from what they would be to who would be doing what. Somewhat not enough to explain the development already done. Hope to post more next week !

Weekly post (by Guilherme Gomes)

Guilherme Gomes writes: "This week,we advanced in general but we still have lots of things to do. I managed to fix players aiming, shoot spawn, and after testing the multiplayer, I've been also working on the first boss."

First scene and skill tree

This week we developed our first level and the skill tree scene. The boss is still very easy to fight with and the overall design isn't close to what we want. I've been studying ways to make this fight challenging and balanced.

UI

This week we worked on the UI integration , creating menus , stops and everything related . Also we started working on boss dynamics and how they can make the players work cooperatively

Walking and Idle animation

The walk animation still needs some smoothing and the idle animation needs a start for the left arm (that's why it doesn't reset to position) but both animations are kinda decent, and really show the strenght of Anima 2D. The right arm does'nt move cause it will be used for shooting (more on that later).

Anima 2D and animations!

We're focusing on some of the UI and in some animations! We're using Anima 2D, a free asset bought by Unity that allows 2D Skeletal animation with mesh deformation. Here's a quick preview of what can it do! I'll post the final results when i finish the walk and idle animation

Prototype Development

This week, we focused on the next prototype. I've been working on the skill tree, where the players will get to improve some stats and get other advantages.

Prototyping

This week was dedicated to prototyping , have been working on animations in game , thinking about items placement and trying to develop a "get the feel" prototype , will attach some GIFs soon !

Workshop Week

Hello, This was an important week. We got a lot and important feedback from our focus group that will help us advance with the next prototype.  See you next week!

Workshop week

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We had our workshop monday, tons of new ideas to implement and confirm and a new player model! (sneek peek!) Lot's of work ahead of us, so next post will bring more interesting updates. Here's some pics of our workshop and notes:

Workshop Week

This week was dedicated to the workshop. The devs have been busy with the University projects outside "One has to die", however we took a full morning to be with our  focus group, have a workshop session with them and learn new things that can be really useful into the game. We also are coming back to the development of the game, where we will want to implement things that we learned within this workshop. It has been interesting, and until next week !
This was a busy week, not much progress made. Next Monday, we are having the workshop so we're going to prepare things during the weekend.

Busy week - but workshop soon!

This week was kinda busy so not much was made. But Monday we will host our workshop so we will be able to get some important feedback about our project and decisions. Have to fix a little bug in which the projectile spawn location doens't flip with the player.

Worshop Preparation

This week we started planning the Workshop as well the Game development itself. However , this was a busy week, so there wasn't much done besides the planning itself.
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This week, besides working on our functional prototype, we managed to interview the people of our focus group and other friends. Their feedback was important to our game.

Physics and projectiles!

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Got some work done this week :) . Our character now has custom physics, colision and a working rock thrower ! (altought not "sprited" completly and it's still a girl, not a caveman). We also have our first boss but it still needs to attack to actually be something worth defeating. Also trying to structure a way to hold multple weapons choices (getting ready for future one's) and the melee ones. We also got our first feedback for the concept doc and we're already working on correcting and improving it. Hope we get everything done this week. Will keep posting. Until next time!

Prototyping !

This week was time to show some prototypes ! Part of the team worked on the Lo-Fi prototype, while others did the Functional prototype. We had a chance to test what we had to our focus group to see possible changes. We made a User Report based on the interviews we had with the focus group, and since we had a chance to review the prototypes with some other gamers, we took that chance to have a better User Report!

Easter post

Hi. Got a busy weak and had to focus on other courses so work didn't progress that much. Altough it still changed a bit. Decide i'll just use 2D Gamekit as an inspiration. It's too complex to modify what i need and still work so i took another aproach. Followed  this  tutorial so i'll just need adapt this to coop

weekly post

Hi, This week, due to Easter and other projects, I haven't done much work on my own, but I shall focus in the deliver for Wednesday, very soon.

Easter post

This was the Easter week , I , and the other Devs , have been away from IST and due to the personal life most of the development stayed on stand by. However we will be working soon on the next steps of the project

Concept Docs Week

Hello ! On this week's update, we have delivered the first Post-Presentation work, with Game Loops, Game inspirations, knowledge of possible Rival/Competition Games. Also, we went to study the Stakeholders regarding our project, and even study what could be their impact on our game. We also started this week the planning on the prototyping. This week we even had time to discuss ideas, with experts and potential interested Gamers. We had a chance to create more possible Bosses to the game (some fun ones !). Finally, I took time to talk to potential Gamers that could integrate our focus group through out the development. More to follow next week!

Initial Prototype

It's not finished yet, but i started a new scene in the 2d Game Kit. Still have to learn a thing or 2 about it but it seems it has everything we need : basic movements, shooting and melee and even moving plataforms and AI! Still, i guess it needs a bit of tweeking, specially in the movement (i don't like how it feels). I'll maybe put a screenshot Tomorrow.

23rd March

Hi. During this week, me and my group worked on our second delivery. On the lab, Wednesday, teacher gave us feedback about what we had so far, and we managed to improve our report. These days I've been talking to some possible players to our game and began to select a few people to our focus group.

Messing with the 2D Game kit

Started getting into the 2D Game Kit offered by unity, and messed a bit with it. As a lot of mechanics and assets that will probably be used in the game. It's a super usefull kit that also serves as a tutorial. Started the initial structure of the game and maybe this weekend will have a very basic scene.
Hello, This week me and my colleagues discussed more ideas about our game. In class, teacher made us realize of things we need to think better and we're working on it. We're now working on conceptual documents. Also we've been in touch with our artist.
Weekly Update: This week the development was made more "outside of the code and design", where I inquired some colleagues about opinions and  suggestions. Even within that thought, we have been guided by one of the lecture professors to knowledge other approaches, ideas and some possible design failures that should be fixed. With that in view, we also started idealizing the first steps to develop within the game, we have been in touch with our Game Designer to gather ideas and start creating a roadmap for our future development. See you next week !
Hello. this week, me and my group came up with the idea for the game that we are gonna develop. We presented our idea in class and now I expect us to discuss more ideas and start developing the game. This post was a bit late. Sorry about that. Ivo.

Introdução

Ola, eu , Francisco Barros, trabalhei esta semana na apresentação feita na quarta-feira, em que fizemos a primeira apresentação formal da nossa ideia para o Jogo, com o nome temporario de "One Has 2 Die". Foi tambem esta semana que eu, juntamente com os restantes membros do meu grupo, que nos reunimos para discutir mais ideias, debater sobre as ideias ja formadas de forma a poder de alguma forma torna-las mais concretas e por fim, após a apresentação, introduzimos o nosso Blogue que terá no maximo uma atualização pessoal semanal com o intuito de dar uma explicação do decorrer do desenvolvimento do Jogo durante a mesma.

First Post - presentation and quick start

Before anything , sorry for the slight delay, had some issues with the tool. Hi I'm José Guilherme Freitas Gomes , MEIC student in Game Design. This weekend i'll review some unity concepts i need to refresh and setup the initial part of the project (git and project per se). Not much to say then. Bye!
76496 Francisco Barros   81901 Ivo Gamito 89378 José Guilherme Gomes