Mensagens

A mostrar mensagens de abril, 2018

Walking and Idle animation

The walk animation still needs some smoothing and the idle animation needs a start for the left arm (that's why it doesn't reset to position) but both animations are kinda decent, and really show the strenght of Anima 2D. The right arm does'nt move cause it will be used for shooting (more on that later).

Anima 2D and animations!

We're focusing on some of the UI and in some animations! We're using Anima 2D, a free asset bought by Unity that allows 2D Skeletal animation with mesh deformation. Here's a quick preview of what can it do! I'll post the final results when i finish the walk and idle animation

Prototype Development

This week, we focused on the next prototype. I've been working on the skill tree, where the players will get to improve some stats and get other advantages.

Prototyping

This week was dedicated to prototyping , have been working on animations in game , thinking about items placement and trying to develop a "get the feel" prototype , will attach some GIFs soon !

Workshop Week

Hello, This was an important week. We got a lot and important feedback from our focus group that will help us advance with the next prototype.  See you next week!

Workshop week

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We had our workshop monday, tons of new ideas to implement and confirm and a new player model! (sneek peek!) Lot's of work ahead of us, so next post will bring more interesting updates. Here's some pics of our workshop and notes:

Workshop Week

This week was dedicated to the workshop. The devs have been busy with the University projects outside "One has to die", however we took a full morning to be with our  focus group, have a workshop session with them and learn new things that can be really useful into the game. We also are coming back to the development of the game, where we will want to implement things that we learned within this workshop. It has been interesting, and until next week !
This was a busy week, not much progress made. Next Monday, we are having the workshop so we're going to prepare things during the weekend.

Busy week - but workshop soon!

This week was kinda busy so not much was made. But Monday we will host our workshop so we will be able to get some important feedback about our project and decisions. Have to fix a little bug in which the projectile spawn location doens't flip with the player.

Worshop Preparation

This week we started planning the Workshop as well the Game development itself. However , this was a busy week, so there wasn't much done besides the planning itself.
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This week, besides working on our functional prototype, we managed to interview the people of our focus group and other friends. Their feedback was important to our game.

Physics and projectiles!

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Got some work done this week :) . Our character now has custom physics, colision and a working rock thrower ! (altought not "sprited" completly and it's still a girl, not a caveman). We also have our first boss but it still needs to attack to actually be something worth defeating. Also trying to structure a way to hold multple weapons choices (getting ready for future one's) and the melee ones. We also got our first feedback for the concept doc and we're already working on correcting and improving it. Hope we get everything done this week. Will keep posting. Until next time!

Prototyping !

This week was time to show some prototypes ! Part of the team worked on the Lo-Fi prototype, while others did the Functional prototype. We had a chance to test what we had to our focus group to see possible changes. We made a User Report based on the interviews we had with the focus group, and since we had a chance to review the prototypes with some other gamers, we took that chance to have a better User Report!