We've almost finished mounting the levels and polishing their behaviours, there's only some work needed in the skill the animations and we are good to go! I'll post 27 or 28 for some more relevant updates
Another busy week. Been thinking about behaviours for our first boss and will work on them very soon. Now with a brand new design for the scene, from our artist.
Hey! This week i finished my 2nd boss minions behaviour. He spawns some crows that have A* implemented , so they can follow the player and damage him if they collide with him. Also here's a preview of our first boss! I'll post when i finish the second boss
The Bosses are on the making ! Close end approaches, soon we will have the Bosses working and the players ready to try and defeat them ! Bosses have been on the making this week, Same goes for some extra point on routines and how should they behave. Soon we'll have the big post with everything ready !
During this week, we discussed how we should split work for the next times. I'll be working on the first boss. It was a busy week, but I plan to present some news, soon.
This week we worked on the bosses' , from what they would be to who would be doing what. Somewhat not enough to explain the development already done. Hope to post more next week !
Guilherme Gomes writes: "This week,we advanced in general but we still have lots of things to do. I managed to fix players aiming, shoot spawn, and after testing the multiplayer, I've been also working on the first boss."
This week we developed our first level and the skill tree scene. The boss is still very easy to fight with and the overall design isn't close to what we want. I've been studying ways to make this fight challenging and balanced.
This week we worked on the UI integration , creating menus , stops and everything related . Also we started working on boss dynamics and how they can make the players work cooperatively